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You can also gamble for items with your Crystals. * Each class has 4 skill trees filled with passives and active skills, that each look like this:Īs far as customization goes you have Enchanting (change stats on items), Gems (socket gems into slots, there are class specific ones), Runes (super powerful gems).
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Gets Souls from dead foes and uses them to cast powerful spells and can summon demons. * Warden: Ranger type, has evasion, can summon nature animals, bows.
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Sword & Shield, holy spells, can block with their shield. Has a Rage meter that builds up and is used for moves. * Berserker: Punches, similar to a Barbarian type. Honestly, probably too much loot! (but you can filter the auto loot to make it less item management-y) * Single Player, you can play local co-op or online through Steam Remote Play if you have controllers though. * Enchantments, Gem Sockets, Rune Words, etc. * A maps/rift style endgame called Anomalies. * An infinite progression Mastery system that is unique for each class for further build customization and scaling. * 400+ unique legendary items including ones you can only get at max level. * Multiple difficulty settings with a Diablo 3 style difficulty progression * 4 Classes (Berserker, Templar, Warden, Warlock) Ever wanted auto loot in Path of Exile with loot filtering? Well now you can see what it is like. There's also a bunch of QOL features other ARPGs should have. The progression is constant and never feels like a grind, there's a ridiculous amount of build variety, and there's a ton of loot. The game admittedly does basically nothing new, but what it does is excel at doing everything ARPGs do.
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